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    How do you implement spatial anchors in a cross-platform XR app?

    Asked on Sunday, Dec 07, 2025

    Implementing spatial anchors in a cross-platform XR app involves using frameworks like AR Foundation in Unity or OpenXR in Unreal Engine to manage persistent world-locked points. These anchors allow v…

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    How can I implement hand tracking in Unity for an augmented reality project?

    Asked on Saturday, Dec 06, 2025

    To implement hand tracking in Unity for an augmented reality project, you can use the AR Foundation framework along with a hand-tracking SDK compatible with your target platform, such as the Oculus In…

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    How can I optimize shader performance for mobile VR headsets?

    Asked on Friday, Dec 05, 2025

    Optimizing shader performance for mobile VR headsets involves minimizing computational complexity while maintaining visual fidelity. This can be achieved by using efficient shader techniques, reducing…

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    How does passthrough AR work on different headsets?

    Asked on Thursday, Dec 04, 2025

    Passthrough AR allows users to see the real world through cameras on their headsets, blending digital content with their environment. Different headsets implement passthrough AR using their specific h…

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