Questions tagged with “unity-xr”
- How can I optimize spatial audio placement for a realistic AR experience?
- How can I optimize rendering performance for a complex VR scene on standalone devices?
- How can I implement hand tracking in Unity for a seamless VR experience?
- How can face tracking be used to create more expressive avatar systems in social VR?
- How can developers improve hit detection accuracy with surface detection in hand-tracking workflows?
- How can Shader Graph XR be leveraged to prototype interactive lighting effects without custom code?
- How does Unreal XR handle motion smoothing differently from Unity’s XR pipeline?
- What optimizations are available when building large projects with Unity XR for mobile headsets?
- How does controller input mapping differ between Unity XR Interaction Toolkit and OpenXR action bindings?
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spatial audioOwn it39 assigned · $1.00/day · $30/month
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shader performanceOwn it32 assigned · $0.83/day · $25/month
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ar foundationOwn it30 assigned · $0.77/day · $23/month
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foveated renderingOwn it24 assigned · $0.60/day · $18/month
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mixed realityOwn it20 assigned · $0.50/day · $15/month
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openxrOwn it15 assigned · $0.40/day · $12/month
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scene understandingOwn it12 assigned · $0.30/day · $9/month
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gpu instancingOwn it11 assigned · $0.27/day · $8/month
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hand trackingOwn it11 assigned · $0.27/day · $8/month
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spatial anchorsOwn it10 assigned · $0.27/day · $8/month